课程名称:动画基础建模
教授班级:1807201,202
本课程于2018-2019年下学期由Dieter Juedt讲师授课。对如何用绘画的方式呈现人类和动物形态进行了解释、说明和实践,为之后动画项目打下良好基础。
本课程首先分析了人和动物的骨骼结构,并根据人类和动物身体在不同位置和情况下的变化,用简化的骨骼以及绘画方式呈现出来。第二步,添加上肌肉以完成身体形状。而对面部表情、手势及情感部分的绘画呈现则更进一步补充了这一重点。这些截然不同的人类和动物形态主要是通过绘画研究来处理的,伴随着切实可行的实践练习以及对光、阴影和运动的分析。第三步,人类及动物表面形状不仅是由光和阴影构成,同时也需要使用图案,纹理和颜色。最后,制作成以绘画形式呈现的动画手翻书。
Animation - Basic Modelling course for classes 1807201, 202
The course was taught during summer semester 2019 by lecturer Dieter Juedt. The lectures explain, illustrate and practice the drawn representation of humans and animals as a basis for later animation projects.
The course begins with an analysis of human and animal anatomy and exercises using a simplified skeletal presentation as well their drawn representation in various positions and situations. As next step, the muscles are added to complete the bodies shape. The drawn representation of facial expressions and gestures as well as their emotional components complement this focus. The very different animal forms are treated by drawing studies. Practical exercises and explanations of perspective light and shadow and motion studies follow. Afterwards, the surface is not only shaped by light and shadow, but also by patterns, textures and the use of colors. Finally, a drawn motion study emerges as a flip book.






